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DeadSpace 3

I worked on this title as a Senior Environment Artist. My contributions began in pre production and all the way through shipping. I created and owned entire levels from "art block" to "final" including bug fixes, and performance. In addition to standard development, I did RnD work for bringing Zbrush into our pipeline to build out the organic terrains, as well as building out a modular tile system to create side missions and round out the hours of gameplay. 

Deadspace3_waystationEXT2
Deadspace3_waystationEXT1
Deadspace3_lifeSupport7
Deadspace3_lifeSupport6
Deadspace3_lifeSupport5
Deadspace3_lifeSupport4
Deadspace3_lifeSupport3
Deadspace3_lifeSupport2
Deadspace3_lifeSupport1
Deadspace3_HivemindStomach1
Deadspace3_connHall7
Deadspace3_connHall6
Deadspace3_connHall5
Deadspace3_connHall4
Deadspace3_connHall3
Deadspace3_connHall2
Deadspace3_connHall1
Deadspace3_CaveClimb5
Deadspace3_CaveClimb4
Deadspace3_CaveClimb2
Deadspace3_CaveClimb3
Deadspace3_CaveClimb1
Deadspace3_blizzardridge1
Deadspace3_BetaTiles2
Deadspace3_BetaTiles3
Deadspace3_BetaTiles4
Deadspace3_boss1
Deadspace3_BetaTiles1
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