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DeadSpace 3
I worked on this title as a Senior Environment Artist. My contributions began in pre production and all the way through shipping. I created and owned entire levels from "art block" to "final" including bug fixes, and performance. In addition to standard development, I did RnD work for bringing Zbrush into our pipeline to build out the organic terrains, as well as building out a modular tile system to create side missions and round out the hours of gameplay.
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